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Design systemsMar 2, 2026

Design systems that survive real deadlines

Tokens, components, and the minimum process that keeps UI coherent when the roadmap does not wait.

A design system doesn’t need a dedicated team on day one — it needs clear ownership, naming that matches the product, and a place where decisions are recorded so they don’t get re-litigated every sprint.

I bias toward tokens and primitives that map to how designers actually work: spacing, type scales, and states that engineers can implement without one-off CSS. Storybook (or similar) becomes the contract between design and code.

The system should earn trust by reducing surprise: predictable APIs for components, visual regression where it matters, and a path for “exceptions” that doesn’t fork the whole stack.

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